<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gamedev on Kyurjm Blog</title><link>https://kyurjm.com/tags/gamedev/</link><description>Recent content in Gamedev on Kyurjm Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 09 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://kyurjm.com/tags/gamedev/index.xml" rel="self" type="application/rss+xml"/><item><title>My Gamedev Journey</title><link>https://kyurjm.com/posts/my-gamedev-journey/</link><pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate><guid>https://kyurjm.com/posts/my-gamedev-journey/</guid><description>&lt;p>Since childhood, video games have always been a love of mine. My parents would be away at work all day, so the hours home alone, without a console or gaming device in reach, were spent imagining and reminiscing about the games I&amp;rsquo;d played, trying to recreate them in my head. Growing up brought a job and an income, and with them came access to almost every gaming device out there. I love it &amp;lt;3&lt;/p></description><content:encoded><![CDATA[<p>Since childhood, video games have always been a love of mine. My parents would be away at work all day, so the hours home alone, without a console or gaming device in reach, were spent imagining and reminiscing about the games I&rsquo;d played, trying to recreate them in my head. Growing up brought a job and an income, and with them came access to almost every gaming device out there. I love it &lt;3</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Kyurjm-Gamedev-Hobby.jpg"></p>
<h2 id="15042022---start-learning-godot">15/04/2022 - Start Learning Godot</h2>
<p>My first game engine is Godot, and of course, my first tutorial project for learning it is Flappy Bird XD</p>
<video controls width="50%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Flappy-Bird-Godot.mp4" type="video/mp4">
</video>
<p>Next came an attempt at a platformer called Dino Run. Godot won me over fast, but it doesn&rsquo;t feel quite ready for the mobile game development ecosystem yet.</p>
<video controls width="50%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Dino-Run.mp4" type="video/mp4">
</video>
<h2 id="18052022---create-a-wiki-in-notion">18/05/2022 - Create a Wiki in Notion</h2>
<p>Depression had a grip on me at the time, but the goal of becoming a game creator kept me going, so learning turned into a daily habit (Godot and some Unity).</p>
<p>Even when I was tired, I did it tired :D</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Ready-to-rock.jpg"></p>
<h2 id="27052022---first-gamedev-group-chat">27/05/2022 - First Gamedev Group Chat</h2>
<p>Started a gamedev collab with my brother-in-law. He did the code, and I was in charge of the rest - a fun start!</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Gamedev-1.mp4" type="video/mp4">
</video>
<p>We picked Unity as the game engine for this 3D project, inspired by a game called <em>Chameleon Run</em> by Jan Ilavský.</p>
<p>This project helped me a lot to learn and understand Unity workflow - early prototype looked really ugly XD</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Early-Prototype.png"></p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Early-Prototype-1.mp4" type="video/mp4">
</video>
<p>I started learning 3D modeling, texturing, UV unwrapping, and animation with Blender at this time. I kinda like the 3D art workflow more than 2D.</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-1.mp4" type="video/mp4">
</video>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-6.png"></p>
<p>Having some fun :D</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-2.mp4" type="video/mp4">
</video>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-3.mp4" type="video/mp4">
</video>
<p>Really happy at the result at that moment :)</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-4.mp4" type="video/mp4">
</video>
<p>All of my games always have an easter egg about Bum, my good boy!</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-5.mp4" type="video/mp4">
</video>
<p>Combine everything, we still have ugly prototype XD</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-7.mp4" type="video/mp4">
</video>
<p>Started working on UI/UX, learning Figma, and found out this tool is really useful for both the game designer and developer workflow.</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Learn-Blender-8.jpg"></p>
<h2 id="17022024---release-poppy-pogo">17/02/2024 - Release Poppy Pogo</h2>
<p>A lot of testing and fixing bugs XD</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Bug.mp4" type="video/mp4">
</video>
<p>Some polish on visual and new main character model.</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/New-Main-Model.mp4" type="video/mp4">
</video>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/QA.mp4" type="video/mp4">
</video>
<p>After roundly 1 year and a half we try to publish this game on Google Play for the first time.</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-0.mp4" type="video/mp4">
</video>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-00.mp4" type="video/mp4">
</video>
<p>Boss Level</p>
<video controls width="100%">
  <source src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-000.mp4" type="video/mp4">
</video>
<p>My beloved wife helped me with store assets &lt;3</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Banner-02.jpg"></p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Banner-01.jpg"></p>
<p>My sister support</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-5.png"></p>
<p>This first release wasn&rsquo;t a success in terms of profit, but my main goal for this project was to set a first commercial milestone in my game creator career.</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-1.png"></p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-2.png"></p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-3.jpg"></p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-4.jpg"></p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Release-6.png"></p>
<p>My cozy gamedev corner.</p>
<p><img loading="lazy" src="/posts/my-gamedev-journey/posts/My%20Gamedev%20Journey/Gamedev-corner.jpg"></p>
<h2 id="08032024---suikabara-melon-master-sort--merge">08/03/2024 - Suikabara (Melon Master: Sort &amp; Merge)</h2>
<h2 id="01012025---next-station-games-start">01/01/2025 - Next Station Games Start</h2>
<h2 id="10032025---next-station-games-company">10/03/2025 - Next Station Games Company</h2>
<h2 id="06062025---release-petalia-on-google-play">06/06/2025 - Release Petalia on Google Play</h2>
<h2 id="12012026---first-annual-review-with-partner-and-realization">12/01/2026 - First Annual Review with Partner and Realization</h2>
<h2 id="09022026---first-nsg-annual-meeting--future-proof-plan">09/02/2026 - First NSG Annual Meeting &amp; Future Proof Plan</h2>
<h2 id="17032026---release-color-pixel-smash">17/03/2026 - Release Color Pixel Smash</h2>
]]></content:encoded></item></channel></rss>