Since childhood, video games have always been a love of mine. My parents would be away at work all day, so the hours home alone, without a console or gaming device in reach, were spent imagining and reminiscing about the games I’d played, trying to recreate them in my head. Growing up brought a job and an income, and with them came access to almost every gaming device out there. I love it <3

15/04/2022 - Start Learning Godot

My first game engine is Godot, and of course, my first tutorial project for learning it is Flappy Bird XD

Next came an attempt at a platformer called Dino Run. Godot won me over fast, but it doesn’t feel quite ready for the mobile game development ecosystem yet.

18/05/2022 - Create a Wiki in Notion

Depression had a grip on me at the time, but the goal of becoming a game creator kept me going, so learning turned into a daily habit (Godot and some Unity).

Even when I was tired, I did it tired :D

27/05/2022 - First Gamedev Group Chat

Started a gamedev collab with my brother-in-law. He did the code, and I was in charge of the rest - a fun start!

We picked Unity as the game engine for this 3D project, inspired by a game called Chameleon Run by Jan Ilavský.

This project helped me a lot to learn and understand Unity workflow - early prototype looked really ugly XD

I started learning 3D modeling, texturing, UV unwrapping, and animation with Blender at this time. I kinda like the 3D art workflow more than 2D.

Having some fun :D

Really happy at the result at that moment :)

All of my games always have an easter egg about Bum, my good boy!

Combine everything, we still have ugly prototype XD

Started working on UI/UX, learning Figma, and found out this tool is really useful for both the game designer and developer workflow.

17/02/2024 - Release Poppy Pogo

A lot of testing and fixing bugs XD

Some polish on visual and new main character model.

After roundly 1 year and a half we try to publish this game on Google Play for the first time.

Boss Level

My beloved wife helped me with store assets <3

My sister support

This first release wasn’t a success in terms of profit, but my main goal for this project was to set a first commercial milestone in my game creator career.

My cozy gamedev corner.

08/03/2024 - Suikabara (Melon Master: Sort & Merge)

01/01/2025 - Next Station Games Start

10/03/2025 - Next Station Games Company

06/06/2025 - Release Petalia on Google Play

12/01/2026 - First Annual Review with Partner and Realization

09/02/2026 - First NSG Annual Meeting & Future Proof Plan

17/03/2026 - Release Color Pixel Smash